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Each campaign has a unique formation pattern, forcing players to rethink how to arrange their champions. The game is segmented into several "campaigns", each with its own unique Favor, ensuring progress does not carry over between campaigns. The game can be automated to a degree using the "Modron Automation" system which allows the game to handle all necessary input to repeatedly play itself for a period of up to 7 days. Furthermore, players can collect items that permanently boost their champions further, either as random drops, or through purchasing "chests" filled with random items. As players complete objectives, or reset their current adventure, they accumulate "Favor" with a specific deity, which increases the amount of gold they find in subsequent sessions. The player needs to figure out a "formation" to place these champions in to ensure progress can be made against higher-level waves of monsters. The individual champions have both strengths and weaknesses, often improving other champions that meet various criteria. #IDLE CHAMPIONS OF THE FORGOTTEN REALMS JAMILAH UPGRADE#This gold is used to upgrade the player's champions, or unlock new ones. ![]() My makos is rare + dark luck, and epic ultimate cooldown.The core gameplay of Idle Champions revolves around the player selecting "champions" (such as Bruenor, Minsc, and Celeste, among others) to fight waves of increasingly difficult monsters, thereby accumulating gold. I used Makos and Minsc as DPS, and used Makos farming (dark luck spec): When Nayeli gets overwhelmed, I switched out Stoki for Jarlaxle, and Arkhan (+100% gold item) for caliope, and then used Makos's ultimate. (I got lucky with time gates, 3/4 were useful!) Used unlocked champions = Shandie (ranger spec for speed), Deekin (for speed in the beginning), Walnut, Stoki, and Wolfgar. that's a 100x increase in favor in that run, when starting with E14. What makes it even better is that since they are undead, non-boss zones get -75% hp from blessings.Īncedotal evidence: Using 6 potions (1 med fire breath to get past 340, and then 1 hour (rare) gold potion and 4 15min (med) gold potions the gold potions were for farming at the wall/pushing the wall), I gained approx 4E16 favor when starting from approx. For the bosses, while they aren't all undead, only 2 have armor (40 and 50, and 50 is undead), and can thus be easily killed with quick ultimates (or at least a single "go for the eyes" from minsc). I haven't counted specifically, but I think all non-bosses except 29 were undead zones (ONLY undead enemies). At high favor, you'll still want to progress through multiple cycles (level 150 is 3 cycles, for instance) before resetting, otherwise you'd be adding less than 1% (and less than 1% of 1%) per run.įor tomb of annihilation, I know it's pretty far in, but isn't tomb of the nine gods the best farming spot (minsc=undead)? I'm trying to use it to make the other variants easier and to try and unlock feat slots (I've been playing since the anniversary in august). rwpikul clarified by pointing out that the OP was stating levels per cycle of 50 (at 45/50, a 100 level run will contain 90 levels with the target enemy type). Once you're in the millions of favor, you *won't* be gaining favor faster by resetting below 100. ![]() His confusion was with the low level counts listed. > Gagaking, it's better to reset often since you feedback the favor you've farmed into your Gold Find index. > why only up to level 45 to farm favor? doesn't favor go up exponentially as yo go to farther levels, and get more gold per level? Also, once shandie is unlocked (my first time gate :) ) don't some longer runs have even better benefit in the beginning, when it still takes a ffew stages to reach double dash? ![]()
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